![]() Features : The progressive exploration of an interconnected world, with the replay ability of a rogue-lite and the adrenaline pumping threat of perm death. Tough but fair combat, responsive controls, challenging foes, perm death and of course, the emergency panic roll to get you out of trouble, make for a demanding, visceral and cathartic action game. ![]() Dead Cells puts you in control of a failed alchemic experiment trying to figure out what's happening on a sprawling, ever-changing and seemingly cursed Island. not anymore.Dead Cells - Action Game of the Year includes access to Rise of the Giant DLC, exclusive keyring, new art book and a new reversible cover art. A certain room in a certain spoiler level had floating props.Demolishers and Oven Knights no longer turn around when rooted.Crystal Turrets spawned from Elite Mobs won't lose track of the player.Hitting a Thorny's back while having Porcupack equipped properly deals damage.War Javelins fired with Acrobatipack return instantly.Using Porcupack with Seismic Strike roots enemies.Everything can be parried with Armadillopack! (At least we hope).Parrying with Armadillopack only applies the affixes of your Backpack shield instead.Putting your Backpack weapon into an empty slot doesn't hide the UI anymore.Switching the Backpack's UI position no longer sets your stats to 0.DoT effects applied by your Backpack weapon have their damage nerfed accordingly.Fireblast and Lighting Bolt used by Acrobatipack can no longer trigger indefinitely.Fireblast and Lighting Bolt used in main hands can trigger Acrobatipack.Can no longer drop the backpack item mid-cutscene.The Backpack has received some love, in the form of. New sign after the Collector, gently asking you not to break the door.Blueprints blocked by DLCs are now indicated on the Collector's UI.Added a hint as to where to find the fifth Boss Cell, for the unfortunate misguided ones.And a few more coming in the upcoming testing phases.Return Stones now teleport you outside their relative Z-Door.Current total damage update is now displayed in the Scroll Picker menu.Community suggestion: You can now sell Flask Refills.Reminder after killing the Hand of the King to use the Homonculus Rune to exit the run (except in 5BC or after the first 0BC kill).A new menu in custom mode has been created to configure an alternate binding profile that enables Multi-Binding, and to enable it for your next custom run. Multi-Binding is now properly removed from Normal Mode and only available in Custom Mode.Mobs will drop more cells in those biomes. The info is available at the Exit Door and on the World Map when applicable. Incentive for picking your least visited biomes.Beat your favorite bosses without taking any hit to unlock an Exclusive Golden Outfit! (aka, bragging rights.).We hope you'll like the look of locked biomes, it's been a.It will also show you the path you took during your current run.It features all the Biomes you have already discovered, as well as the paths between all of them! (We unfortunately cannot guess what transitions you already discovered, time to explore all that again.)_. Access the World Map from the existing Biome Map.Aspects are unlocked right after the introduction runs at the start of the game.3 are unlocked by default and you get a new one at random every time you die.There is a catch though: you can't unlock a new boss cell nor unlock flawless boss achievements while an Aspect is equipped. Aspects are super strong yet optional perks equippable at the start of a run to make the game easier.Enter the Training Room from the starting section of Prisoners' Quarters, spawn mobs that you already fought and train against them! You can also fight bosses that you encountered in previous runs.To unlock this feature, you'll need to find a key on the corpse of a certain short-lived NPC in Prisoner's Quarters.Prisoners' Quarters just got a bit less inhospitable! An old acquaintance makes a surprising return to help the Beheaded train against the many threats of the island!.This update has brand new features to help onboarding of new, returning or casual Dead Cells players.
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